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Star Trek: Voyager Elite Force

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czarman

Post subject: Star Trek: Voyager Elite Force

Posted: 22 Apr 2006, 03:20

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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany

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Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: B

Read Full Detailed Report - Star Trek: Voyager Elite Force

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game is set in the Star Trek universe, specifically relating to the fourth Star Trek television series, Star Trek: Voyager. The dates in the game place Elite Force's plot late in Voyager's sixth season.

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Sinbad

Post subject: Star Trek Voyager - Elite Force: Detailed report

Posted: 06 Jul 2008, 19:53

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Joined: 07 Feb 2006, 03:46
Posts: 59

In the retail version of the game, the efconfig.cfg is located in the BaseEF folder. My efconfig.cfg file did not contain the line "seta cg_fov." I had to add it. The FOV can also be manually adjusted via the console from within the game. The console can be accessed with the tilde (~) key.

I successfully ran the game at 2560x1600 resolution.

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kcajjones

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 25 Jul 2017, 23:59

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Joined: 25 Jul 2017, 23:45
Posts: 3

I have a crazy problem with this game.
The game seems to render at a resolution larger than my own and then display a cropped image. Also I get crazy mouse movements, where randomly the mouse will 'stick' in one direction and carry on slowly moving that way. Playing with these two problems makes me actually feel sick, a bit like VR sickness!
This is constant with the old ini mod and with the new modified fix. The mod does get the cinematics to work but neither method makes a difference to the aforementioned problems.
I'm running Windows 10 with NVidia drivers 384.94 and I'm trying to run at my native resolution of 2560x1440 at 144hz.

Please see the screenshots.

I should also mention my system specs:
Gigabyte GA-Z68X-UD5-B3
Intel i7 2700K @ 4.5ghz
2 x 4GB Corsair DDR3 1600mhz
MSI GTX 1080Ti Gaming X
Gigabyte GTX 670 OC
Acer XF270HUA

Attachments:
File comment: Menu Cropping Issue
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Star Trek Elite Force Screenshot.png [ 1.58 MiB | Viewed 7740 times ]
File comment: In-Game Cropping Issue
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Star Trek Elite Force Screenshot ingame.png [ 4.6 MiB | Viewed 7757 times ]

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jackfuste

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 26 Jul 2017, 08:26

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Joined: 19 Dec 2011, 16:03
Posts: 521

kcajjones wrote:

I have a crazy problem with this game.
The game seems to render at a resolution larger than my own and then display a cropped image. Also I get crazy mouse movements, where randomly the mouse will 'stick' in one direction and carry on slowly moving that way. Playing with these two problems makes me actually feel sick, a bit like VR sickness!
This is constant with the old ini mod and with the new modified fix. The mod does get the cinematics to work but neither method makes a difference to the aforementioned problems.
I'm running Windows 10 with NVidia drivers 384.94 and I'm trying to run at my native resolution of 2560x1440 at 144hz.

Please see the screenshots.

I should also mention my system specs:
Gigabyte GA-Z68X-UD5-B3
Intel i7 2700K @ 4.5ghz
2 x 4GB Corsair DDR3 1600mhz
MSI GTX 1080Ti Gaming X
Gigabyte GTX 670 OC
Acer XF270HUA

Try windowed mode, add this line:

Code:

seta r_fullscreen "0"

to autoexec.cfg

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kcajjones

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 06 Aug 2017, 20:26

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Joined: 25 Jul 2017, 23:45
Posts: 3

jackfuste wrote:

kcajjones wrote:

I have a crazy problem with this game.
The game seems to render at a resolution larger than my own and then display a cropped image. Also I get crazy mouse movements, where randomly the mouse will 'stick' in one direction and carry on slowly moving that way. Playing with these two problems makes me actually feel sick, a bit like VR sickness!
This is constant with the old ini mod and with the new modified fix. The mod does get the cinematics to work but neither method makes a difference to the aforementioned problems.
I'm running Windows 10 with NVidia drivers 384.94 and I'm trying to run at my native resolution of 2560x1440 at 144hz.

Please see the screenshots.

I should also mention my system specs:
Gigabyte GA-Z68X-UD5-B3
Intel i7 2700K @ 4.5ghz
2 x 4GB Corsair DDR3 1600mhz
MSI GTX 1080Ti Gaming X
Gigabyte GTX 670 OC
Acer XF270HUA

Try windowed mode, add this line:

Code:

seta r_fullscreen "0"

to autoexec.cfg

Just got round to doing this, and tried the game in windowed mode. No luck I'm afraid.
Any other suggestions would be greatly appreciated.
Please see the screenshot below.

Attachments:
File comment: Star Trek Elite Force Main Menu - Windowed
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Star Trek Elite Force Screenshot Windowed.png [ 1.7 MiB | Viewed 7934 times ]

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Xeon4785

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 10 Aug 2017, 18:24

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Joined: 10 Aug 2017, 18:16
Posts: 6

Hello,

I'm using the new widescreen solution with the corrected weapon fov, but I have a strange problem. When the game loads the first level (Stasis Ship), it crashes to the main menu every time I try it. It also happens in all other maps (i tested that using the "map" console command). I have a 21:9 screen with a 2560x1080 resolution. I have attached a picture to show what I mean.

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EF Error.png [ 1.01 MiB | Viewed 7875 times ]

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jackfuste

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 11 Aug 2017, 12:39

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Insiders
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Joined: 19 Dec 2011, 16:03
Posts: 521

kcajjones wrote:

Just got round to doing this, and tried the game in windowed mode. No luck I'm afraid.
Any other suggestions would be greatly appreciated.
Please see the screenshot below.


  • Download OpenGL->DX9 wrapper — https://storage.googleapis.com/google-c ... 0.rev4.zip
  • Run QindieGL-setup.reg
  • Copy opengl32.dll to the game folder
  • Rename copyed opengl32.dll to opengl31.dll
  • Use following settings in autoexec.cfg

    Code:

    seta r_glDriver "opengl31"
    seta r_fullscreen "1"
    seta r_customwidth "2560"
    seta r_customheight "1440"
    seta r_mode "-1"
    vid_restart

Xeon4785 wrote:

Hello,

I'm using the new widescreen solution with the corrected weapon fov, but I have a strange problem. When the game loads the first level (Stasis Ship), it crashes to the main menu every time I try it. It also happens in all other maps (i tested that using the "map" console command). I have a 21:9 screen with a 2560x1080 resolution. I have attached a picture to show what I mean.

It's because version mismatch.
You need install widescreen fix for version 1.10:
1_10_StarTrek_Voyager_Elite_Force_Centred_HUD.7z
1_10_StarTrek_Voyager_Elite_Force_Stretched_HUD.7z

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kcajjones

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 11 Aug 2017, 22:27

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Joined: 25 Jul 2017, 23:45
Posts: 3

Ahh thanks for all the help, but I finally found out my problem!

It was because I'd set windows 10 display scaling to 150%. As soon as I reverted back to 100%, it was perfect!

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Xeon4785

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 12 Aug 2017, 00:40

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Joined: 10 Aug 2017, 18:16
Posts: 6

I had to increase the "hunk size" but then it finally worked! Thank you very much.

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Xeon4785

Post subject: Re: Star Trek: Voyager Elite Force

Posted: 14 Aug 2017, 13:35

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Joined: 10 Aug 2017, 18:16
Posts: 6

I have another question. Is there any way to get the corrected weapons fov in Holomatch? It only works in singleplayer.

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